DEREK BLAIR

Game Artist | Character Artist | Animator | Designer


PROFESSIONAL EXPERIENCE

 

07/15 - 02/19
Artist II  /  2D/3D Animator  / VFX Animator / 2D Technical Artist

PROJECTS

RESPONSIBILITIES

  • Game Art assets from concept art to final implementation in Unity

  • 2D Character Animation in Unity

  • VFX Animation and implementation in Unity

  • Implemented Production Art assets in Unity

  • Designed and outlined feature-specific art tools with Engineering for implementation in Unity to speed up art production and solve creative problems

  • Worked with Engineering to reduce memory and shader usage to increase performance

  • Created documentation for in-house art tools and art pipeline best practices

  • Feature Design and planning

  • 3D Character Animation in Maya

  • UI and VFX pre-visualization in After Effects

  • Traditional 2D Animation and cleanup

  • Storyboarding

  • 3D Modeling, texturing, animation

  • Created Marketing assets and videos

 

Redmond, WA

12/14 - 03/15
Contract 2D Concept Artist (Wimmer Solutions Corp.)

PROJECTS

  • Microsoft Hololens

RESPONSIBILITIES

  • Created concept art, visualizations, and animations for applications on Microsoft Hololens.

  • Created UI/UX mock-ups for use in Augmented Reality.

  • Designed HUDs for use in Augmented Reality.

  • Provided storyboards for video presentations.

 

Redmond, WA

01/12 - 03/14
Art Director / Lead Artist / Lead Animator

PROJECTS

RESPONSIBILITIES

  • Managed a team of artists and provided art direction throughout the production of Ironclad Tactics, Ironclad Tactics DLC: The Rise of Dmitry, Ironclad Tactics DLC: Blood and Ironclads, as well as Metabosim and FAKTR for Amplify Education, Inc.

  • Conceptualized characters for all in-game units and story characters in Ironclad Tactics + DLC.

  • Created character assets, rigged, and animated all in-game units in Ironclad Tactics + DLC.

  • Hand-animated all effects animation in Ironclad Tactics + DLC.

  • Conceptualized, created, rigged, and animated all weapons in Ironclad Tactics + DLC.

  • Storyboarded 100 in-game comic pages.

  • Provided Pencils and Clean-up on 100 in-game comic pages to ensure all characters and locations were consistent and on-model.

  • Created key art and marketing materials for Ironclad Tactics + DLC, including gameplay and teaser trailers, and PAX booth banners and installations.

  • Conceptualized and created all in-game assets in FAKTR, for Amplify Education, Inc.

  • Collaborated with Tools Programmer to create proprietary animation software that utilized the Zachtronics engine.

 

                                                                                                                                                                                                                                                                Kirkland, WA

06/11 - 01/12
Visual Data Specialist
 

  • Utilized proprietary mapping tools and Google MapMaker to deliver projects on aggressive deadlines.

  • Interpreted customer feedback, monitored satisfaction, and helped drive programs to improve individual and team performance.

  • Assured quality and accuracy of Google Maps by making fixes and reporting bugs.

  • Provided user feedback as a Quality Control Associate.

 

                                                                                                           Redmond, WA

03/10-05/11
Contract 2D/3D Animator (RUN Studios), Contract UI Designer (MAQ Consulting)

PROJECTS

RESPONSIBILITIES

  • Created and animated UI elements for Kinect Fun Labs: Build-a-Buddy and Kinect Fun Labs: Bobbleheads for Xbox360.

  • Conceptualized, designed mock-ups, created wireframes, delivered final assets for UI/UX designs at Windows Gaming for the Bing Bar.

  • Modeled, textured, lit, and animated several 3D shots in Maya to be used as transitions for the Microsoft XBox360 E3 Presentation.

 

                                                                                                                                                                                                                                                                  Seattle, WA

04/08 - 03/10
Contract 3D Modeler, Contract Animator

  • Modeled event spaces for Microsoft events. Events included: Company Meeting, MGX, and concepts for The 2010 World's Fair in Shanghai.

  • Utilized Maya to render photo-realistic event spaces using Mental Ray and HDRI.

  • Designed and animated motion graphics spots for Microsoft Company Store and Microsoft Library.


PUBLICATIONS

PAX Dev 2013 Speaker - August 28, 2013
From SpaceChem to the Civil War: The Evolution of the Zachtronics Art Process


 

SKILLS / SOFTWARE

  • Adobe Creative Suite: All Programs

  • Unity Game Engine

  • Perforce

  • Character and Environment Concept/Illustration

  • Maya: Character/Environment Modeling, Texture-mapping, Lighting, Animation

  • ToonBoom Harmony

  • Traditional Animation

  • 2D IK Character Rigging

  • Traditional Design and Illustration

  • Web/Graphic/UI|UX Design

  • Experience using/implementing Production Pipelines

  • MS Office Suite


EDUCATION

2013
PENS: Player Experience of Needs Satisfaction Course
Immersyve Inc.
 

2005-2009
Media Arts, Animation Art and Design

Art Institute of Seattle - Seattle, WA